IT SCROLLS, BABE
The Developer's Playground


Google IO 2025 is a celebration all the latest developer builds and experiments across Google’s breadth of tools and services. After the keynote, the demos are a highlight for both employees and visitors. We were tasked to translate these tools into playful experiences that turn complexity into a playground for creativity and collaboration.
From Lyria RealTime API


The Lyria API allows musicians to shape and warp tracks in real-time to create novel sounds and beats that can be sampled and layered into their work.



To Experiential Musical Landscape


We created a giant mixing board inspired control panel that ensured visitors could understand how the API worked at glance. Interactive, whether in a group or solo, the knobs functioned like endless encoders that controlled the influence weight of each prompt. 

Sitting or pressing down on the knobs changed the input to a new sound. Guests enjoyed spinning , hopping, and dancing along to their own music.
100 Years of Quantum


In 2025, the Google Quantum team was not only celebrating 100 years since the discovery of quantum mechanics, but also highlighting the incredible advances of the Willow Chip. Willow performed a standard benchmark computation in under five minutes that would take one of today’s fastest supercomputers 10 septillion years.


Tackling Challenges With Superposition


We created a simple arcade game to express a complex but fundamental principle to quantum mechanics: Superposition. Guests had limited time to find tokens within a maze. Each token came with a fun fact about quantum computing or the Willow Chip. At the end of game, guests discovered how a quantum computer would solve the maze more efficiently by exploring all possible paths at the same time.
IO Adventure Quest


While it’s not hard to incentivize Googlers to try and see everything, it does make it more enjoyable to gamify the experience. We turned the event into a treasure hunt with a delightfully illustrated and interactive map that not only helped attendees navigate the grounds, but also learn about Google projects and win some collectibles while they were at it. Entirely browser based, guests were able to hop right into their quest with no downloads required.

Responsibilities

Pitching
Concept
Creative Direction
UX  Design
Design Direction
Motion Direction
Protoyping




Experience.Monks Team  

Creative Director
Nat Janin

Group Creative Director
Jeffrey Limon

UX Design
Nat Janin

UX Design
(Adventure Quest)
Sjoerd Vijfhuizen

UI Design
Xiaocha Zhang
Juan Castro

Motion
Ivan Rys
Nat Janin

Production
Kelly Belchere
Christopher Kramer
Nick Cicchetti

Development & QA
(Adventure Quest)
Ruaan Uys
Jonathan McKinnell
Gabriel Santos
Maureen Höfferle

Fabrication & Dev Partners
(Lyria Live & Quantum)
Pixel and Texel